The World at the Tip of the Tongue: Inclusive Game Controllers as Interfaces of Care

Authors

DOI:

https://doi.org/10.7868/S2782289326040044

Keywords:

inclusive controllers, computer games, interfaces of care, virtual reality, prosthetic imagination, prosthetics, body, criptastic hacking

Abstract

This article analyzes game controllers designed for players who do not have access to standard somatic modes of control. Such controllers are examined within the context of ethical issues related to prosthetics and the use of digital technologies for rehabilitation. The focus is on controllers that enable inclusive gameplay by integrating parts of the body uncommon in most games — such as the mouth, lips, and tongue. In particular, the article discusses the artistic project Crip Sensorama (2024) — an XR experience in a virtual environment for people with quadriplegia — as an example of the practical application of the method of “criptastic hacking”, which makes it possible to adapt standard technological solutions to the specific needs of players/users. The article proposes viewing inclusive controllers as interfaces of care that, by balancing on the boundary of technological intimacy, expand the user’s sensory experience and adapt digital and technical reality to it. This aim is pursued by artistic and game projects that develop the prosthetic imaginary.

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Author Biography

  • Alina R. Latypova, ITMO University

    Lecturer

Published

2026-07-25

Data

141.319.8

Issue

Section

SCIENTIFIC RESEARCH

How to Cite

[1]
2026. The World at the Tip of the Tongue: Inclusive Game Controllers as Interfaces of Care. Chelovek. 37, 4 (Jul. 2026), 60–78. DOI:https://doi.org/10.7868/S2782289326040044.